← Blurr Motion hero-three-scene-minimal
Categorie heroes Tier 2 Techniek #30 Deps three

Motion Lab / Heroes / three scene / minimal

Design moves forward, always.

1. Mechanisme — kopieer 1-op-1, geen styling-keuzes
// Mechanisme: hero-three-scene-minimal
import * as THREE from 'https://esm.sh/three@0.160.0';
const cv = document.querySelector('.three-canvas-minimal');
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const wrap = cv.parentElement;
const r = new THREE.WebGLRenderer({ canvas: cv, antialias: true, alpha: true });
r.setPixelRatio(Math.min(devicePixelRatio, 2));
r.setSize(wrap.clientWidth, wrap.clientHeight);
const sc = new THREE.Scene();
const cam = new THREE.PerspectiveCamera(45, wrap.clientWidth / wrap.clientHeight, 0.1, 100);
cam.position.z = 3.4;
const mesh = new THREE.Mesh(
  new THREE.IcosahedronGeometry(1, 1),
  new THREE.MeshBasicMaterial({ color: 0x0a0a0a, wireframe: true })
);
sc.add(mesh);
let mx = 0, my = 0, cx = 0, cy = 0;
window.addEventListener('mousemove', e => { mx = e.clientX / innerWidth - 0.5; my = e.clientY / innerHeight - 0.5; });
function tick() {
  cx += (mx - cx) * 0.05; cy += (my - cy) * 0.05;
  cam.position.x = cx * 1.2; cam.position.y = -cy * 1.2; cam.lookAt(0, 0, 0);
  mesh.rotation.x += 0.0025; mesh.rotation.y += 0.0035;
  r.render(sc, cam);
  if (!reduce) requestAnimationFrame(tick);
}
tick();
2. Skeleton — DOM + class-namen, mag herschikken
<!-- Skeleton: hero-three-scene-minimal -->
<section class="hero-three">
  <div class="hero-three__stage">
    <canvas class="three-canvas-minimal"></canvas>
    <h1>Design moves forward, always.</h1>
  </div>
</section>
3. Styling-template — verplicht eigen invulling per merk
/* Styling: hero-three-scene-minimal */
:root { --block-bg:#F4F1EB; --block-fg:#0A0A0A; --block-accent:#0A0A0A; }
.hero-three__stage { position: relative; width: 100%; height: 70vh; }
.three-canvas-minimal { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }